unreal.PCGAttractSettings¶
- class unreal.PCGAttractSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsAttracts points (interpolates) from the source towards points from the target.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttractElement.h
Editor Properties: (see get_editor_property/set_editor_property)
attractor_index_attribute(PCGAttributePropertyInputSelector): [Read-Write] Index attribute on the source that maps a point to a point from the target.break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]distance(double): [Read-Write] Will be used to determine which points to attract.dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]mode(PCGAttractMode): [Read-Write] Controls the criteria used for the attract operation.output_attract_index(bool): [Read-Write]output_attract_index_attribute(PCGAttributePropertyOutputNoSourceSelector): [Read-Write]print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.remove_unattracted_points(bool): [Read-Write] Can optionally remove points that weren’t attracted to points on the target. Will have no effect when the source is the target.seed(int32): [Read-Write]source_and_target_attribute_mapping(Map[PCGAttributePropertyInputSelector, PCGAttributePropertyInputSelector]): [Read-Write]source_weight_attribute(PCGAttributePropertyInputSelector): [Read-Write] This attribute will determine the weight of the fusion result for the source point. It will be normalized to the range of [0..1].target_attribute(PCGAttributePropertyInputSelector): [Read-Write] The target attribute used when attracted by attribute value.target_weight_attribute(PCGAttributePropertyInputSelector): [Read-Write] This attribute will determine the weight of the fusion result for the target point. It will be normalized to the range of [0..1].use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.use_source_weight(bool): [Read-Write]use_target_weight(bool): [Read-Write]weight(double): [Read-Write]
- property attractor_index_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Index attribute on the source that maps a point to a point from the target.
- property distance: float¶
[Read-Write] Will be used to determine which points to attract.
- Type:
(double)
- property mode: PCGAttractMode¶
[Read-Write] Controls the criteria used for the attract operation.
- Type:
- property output_attract_index_attribute: PCGAttributePropertyOutputNoSourceSelector¶
[Read-Write]
- property remove_unattracted_points: bool¶
[Read-Write] Can optionally remove points that weren’t attracted to points on the target. Will have no effect when the source is the target.
- Type:
(bool)
- property source_weight_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] This attribute will determine the weight of the fusion result for the source point. It will be normalized to the range of [0..1].
- property target_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] The target attribute used when attracted by attribute value.
- property target_weight_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] This attribute will determine the weight of the fusion result for the target point. It will be normalized to the range of [0..1].