unreal.PCGAttachOptions¶
- class unreal.PCGAttachOptions¶
Bases:
EnumBaseEPCGAttach Options
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCommon.h
- ATTACHED: PCGAttachOptions = Ellipsis¶
Actor will be attached to the target actor in the given node
- Type:
1
- IN_FOLDER: PCGAttachOptions = Ellipsis¶
Actor will be placed in an actor folder containing the name of the target actor.
- Type:
2
- IN_GENERATED_FOLDER: PCGAttachOptions = Ellipsis¶
Actor will be placed in the PCG_Generated folder.
- Type:
4
- IN_GRAPH_FOLDER: PCGAttachOptions = Ellipsis¶
Actor will be placed in a folder named after the top graph it was generated from.
- Type:
3
- NOT_ATTACHED: PCGAttachOptions = Ellipsis¶
Actor will not be attached to the target actor nor placed in an actor folder
- Type:
0