unreal.PCGAssetExporterUtils¶
- class unreal.PCGAssetExporterUtils(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryAsset export utils - will work only in editor builds.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAssetExporterUtils.h
- classmethod create_asset(exporter, parameters=[True, '', '', True]) Package¶
Exports an asset from the given exporter. When calling this function, the exporter should be able to create its own data and as such needs prior information (world, etc.) before calling this method.
- Parameters:
exporter (PCGAssetExporter)
parameters (PCGAssetExporterParameters)
- Return type:
- classmethod update_assets(pcg_assets, parameters=[True, '', '', True]) None¶
Updates assets based on their embedded exporter & metadata.
- Parameters:
parameters (PCGAssetExporterParameters)