unreal.PCGAssetExporterUtils

class unreal.PCGAssetExporterUtils(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Asset export utils - will work only in editor builds.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAssetExporterUtils.h

classmethod create_asset(exporter, parameters=[True, '', '', True]) Package

Exports an asset from the given exporter. When calling this function, the exporter should be able to create its own data and as such needs prior information (world, etc.) before calling this method.

Parameters:
Return type:

Package

classmethod update_assets(pcg_assets, parameters=[True, '', '', True]) None

Updates assets based on their embedded exporter & metadata.

Parameters: