unreal.PCGAssetExporterParameters¶
- class unreal.PCGAssetExporterParameters(open_save_dialog: bool = False, asset_name: str = '', asset_path: str = '', save_on_export_ended: bool = False)¶
Bases:
StructBaseCommon structure to hold saving options required to export or update PCG assets.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAssetExporter.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_name(str): [Read-Write] Target asset path nameasset_path(str): [Read-Write] Target asset path to write the PCG assets to.open_save_dialog(bool): [Read-Write] Controls whether we will open a Save… dialog, works only when a single level is exported. Overrides update anywhere.save_on_export_ended(bool): [Read-Write] Controls whether the assets will be saved at the end of the process or not.