unreal.PCGApplyHierarchySettings¶
- class unreal.PCGApplyHierarchySettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsApplies hierarchy transformations based on a hierarchy depth, point index & parent index scheme. This is used in the context of PCG Data Assets that have these fields by default.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGApplyHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_hierarchy(PCGApplyHierarchyOption): [Read-Write]apply_hierarchy_attribute(PCGAttributePropertyInputSelector): [Read-Write]apply_parent_rotation(PCGApplyHierarchyOption): [Read-Write]apply_parent_rotation_attribute(PCGAttributePropertyInputSelector): [Read-Write]apply_parent_scale(PCGApplyHierarchyOption): [Read-Write]apply_parent_scale_attribute(PCGAttributePropertyInputSelector): [Read-Write]break_debugger(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.expose_to_library(bool): [Read-Write]hierarchy_depth_attribute(PCGAttributePropertyInputSelector): [Read-Write]parent_key_attributes(Array[PCGAttributePropertyInputSelector]): [Read-Write] Attributes that constitute a unique key representing the point’s parent in the hierarchy. All attributes must be int32 at this time.point_key_attributes(Array[PCGAttributePropertyInputSelector]): [Read-Write] Attributes that constitute a unique key representing the point. All attributes must be int32 at this time.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.relative_transform_attribute(PCGAttributePropertyInputSelector): [Read-Write]seed(int32): [Read-Write]use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.warn_on_points_with_invalid_parent(bool): [Read-Write]
- property apply_hierarchy: PCGApplyHierarchyOption¶
[Read-Write]
- Type:
- property apply_hierarchy_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]
- property apply_parent_rotation: PCGApplyHierarchyOption¶
[Read-Write]
- Type:
- property apply_parent_rotation_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]
- property apply_parent_scale: PCGApplyHierarchyOption¶
[Read-Write]
- Type:
- property apply_parent_scale_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]
- property hierarchy_depth_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]
- property parent_key_attributes: None¶
[Read-Write] Attributes that constitute a unique key representing the point’s parent in the hierarchy. All attributes must be int32 at this time.
- Type:
- property point_key_attributes: None¶
[Read-Write] Attributes that constitute a unique key representing the point. All attributes must be int32 at this time.
- Type:
- property relative_transform_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]