unreal.PCGActorSelectorSettings
¶
- class unreal.PCGActorSelectorSettings(actor_filter: PCGActorFilter = Ellipsis, must_overlap_self: bool = False, include_children: bool = False, disable_filter: bool = False, actor_selection: PCGActorSelection = Ellipsis, actor_selection_tag: Name = 'None', actor_selection_class: Class = Ellipsis, select_multiple: bool = False, ignore_self_and_children: bool = False)¶
Bases:
StructBase
PCGActor Selector Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGActorSelector.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_filter
(PCGActorFilter): [Read-Write] Which actors to consider.actor_selection
(PCGActorSelection): [Read-Write]actor_selection_class
(type(Class)): [Read-Write]actor_selection_tag
(Name): [Read-Write]disable_filter
(bool): [Read-Write] Enables/disables fine-grained actor filtering options.ignore_self_and_children
(bool): [Read-Write] If true, ignores results found from within this actor’s hierarchyinclude_children
(bool): [Read-Write] Whether to consider child actors.must_overlap_self
(bool): [Read-Write]select_multiple
(bool): [Read-Write] If true processes all matching actors, otherwise returns data from first match.
- property actor_filter: PCGActorFilter¶
[Read-Write] Which actors to consider.
- Type:
- property actor_selection: PCGActorSelection¶
[Read-Write]
- Type:
- property disable_filter: bool¶
[Read-Write] Enables/disables fine-grained actor filtering options.
- Type:
(bool)