unreal.PBIKSolverSettings
¶
- class unreal.PBIKSolverSettings(iterations: int = 0, mass_multiplier: float = 0.0, allow_stretch: bool = False, root_behavior: PBIKRootBehavior = Ellipsis, pre_pull_root_settings: RootPrePullSettings = Ellipsis, global_pull_chain_alpha: float = 0.0, max_angle: float = 0.0, over_relaxation: float = 0.0)¶
Bases:
StructBase
PBIKSolver Settings
C++ Source:
Plugin: FullBodyIK
Module: PBIK
File: PBIKSolver.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_stretch
(bool): [Read-Write] If true, joints will translate to reach the effectors; causing bones to lengthen if necessary. Good for cartoon effects. Default is false.global_pull_chain_alpha
(float): [Read-Write] A global multiplier for all Pull Chain Alpha values on all effectors. Range is 0.0 to 1.0. Default is 1.0.iterations
(int32): [Read-Write] High iteration counts can help solve complex joint configurations with competing constraints, but will increase runtime cost. Default is 20.mass_multiplier
(float): [Read-Write] A global mass multiplier; higher values will make the joints more stiff, but require more iterations. Typical range is 0.0 to 10.0.max_angle
(float): [Read-Write] Maximum angle that a joint can be rotated per constraint iteration. Lower this value if the solve is diverging. Range is 0.0 to 180.0. Default is 30.over_relaxation
(float): [Read-Write] Pushes constraints beyond their normal amount to speed up convergence. Increasing this may speed up convergence, but at the cost of stability. Range is 1.0 - 2.0. Default is 1.3.pre_pull_root_settings
(RootPrePullSettings): [Read-Write] Settings only applicable when Root Behavior is set to “PrePull”. Use these values to adjust the gross movement and orientation of the entire skeleton.root_behavior
(PBIKRootBehavior): [Read-Write] (Default is PrePull) Set the behavior of the solver root. Pre Pull: translates and rotates the root (and all children) by the average motion of the stretched effectors to help achieve faster convergence when reaching far. Pin to Input: locks the translation and rotation of the root bone to the input pose. Overrides any bone settings applied to the root. Good for partial-body solves. Free: treats the root bone like any other and allows it to move freely or according to any bone settings applied to it.
- property allow_stretch: bool¶
[Read-Write] If true, joints will translate to reach the effectors; causing bones to lengthen if necessary. Good for cartoon effects. Default is false.
- Type:
(bool)
- property global_pull_chain_alpha: float¶
[Read-Write] A global multiplier for all Pull Chain Alpha values on all effectors. Range is 0.0 to 1.0. Default is 1.0.
- Type:
(float)
- property iterations: int¶
[Read-Write] High iteration counts can help solve complex joint configurations with competing constraints, but will increase runtime cost. Default is 20.
- Type:
(int32)
- property mass_multiplier: float¶
[Read-Write] A global mass multiplier; higher values will make the joints more stiff, but require more iterations. Typical range is 0.0 to 10.0.
- Type:
(float)
- property max_angle: float¶
[Read-Write] Maximum angle that a joint can be rotated per constraint iteration. Lower this value if the solve is diverging. Range is 0.0 to 180.0. Default is 30.
- Type:
(float)
- property over_relaxation: float¶
[Read-Write] Pushes constraints beyond their normal amount to speed up convergence. Increasing this may speed up convergence, but at the cost of stability. Range is 1.0 - 2.0. Default is 1.3.
- Type:
(float)
- property pre_pull_root_settings: RootPrePullSettings¶
[Read-Write] Settings only applicable when Root Behavior is set to “PrePull”. Use these values to adjust the gross movement and orientation of the entire skeleton.
- Type:
- property root_behavior: PBIKRootBehavior¶
[Read-Write] (Default is PrePull) Set the behavior of the solver root. Pre Pull: translates and rotates the root (and all children) by the average motion of the stretched effectors to help achieve faster convergence when reaching far. Pin to Input: locks the translation and rotation of the root bone to the input pose. Overrides any bone settings applied to the root. Good for partial-body solves. Free: treats the root bone like any other and allows it to move freely or according to any bone settings applied to it.
- Type: