unreal.PBIKDebug¶
- class unreal.PBIKDebug¶
Bases:
StructBaseC++ Source:
Plugin: FullBodyIK
Module: PBIK
File: RigUnit_PBIK.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_debug(bool): [Read-Write] If true, turns on debug drawing for the node.draw_scale(float): [Read-Write] The scale of the debug drawing.