unreal.PBIKDebug
¶
- class unreal.PBIKDebug¶
Bases:
StructBase
C++ Source:
Plugin: FullBodyIK
Module: PBIK
File: RigUnit_PBIK.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_debug
(bool): [Read-Write] Draw Debug: If true, turns on debug drawing for the node.draw_scale
(float): [Read-Write] Draw Scale: The scale of the debug drawing.