unreal.PBIKDebug

class unreal.PBIKDebug

Bases: StructBase

C++ Source:

  • Plugin: FullBodyIK

  • Module: PBIK

  • File: RigUnit_PBIK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_debug (bool): [Read-Write] Draw Debug: If true, turns on debug drawing for the node.

  • draw_scale (float): [Read-Write] Draw Scale: The scale of the debug drawing.