unreal.OverlaySlot
¶
- class unreal.OverlaySlot(outer=None, name='None')¶
Bases:
unreal.PanelSlot
Slot for the UOverlay panel. Allows content to be hover above other content.
C++ Source:
Module: UMG
File: OverlaySlot.h
Editor Properties: (see get_editor_property/set_editor_property)
horizontal_alignment
(HorizontalAlignment): [Read-Write] The alignment of the object horizontally.padding
(Margin): [Read-Write] The padding area between the slot and the content it contains.vertical_alignment
(VerticalAlignment): [Read-Write] The alignment of the object vertically.
- property horizontal_alignment¶
[Read-Only] The alignment of the object horizontally.
- Type
- property padding¶
[Read-Only] The padding area between the slot and the content it contains.
- Type
(Margin)
- set_horizontal_alignment(horizontal_alignment) → None¶
Set Horizontal Alignment
- Parameters
horizontal_alignment (HorizontalAlignment) –
- set_vertical_alignment(vertical_alignment) → None¶
Set Vertical Alignment
- Parameters
vertical_alignment (VerticalAlignment) –
- property vertical_alignment¶
[Read-Only] The alignment of the object vertically.
- Type