unreal.OverlaySlot

class unreal.OverlaySlot(outer=None, name='None')

Bases: unreal.PanelSlot

Slot for the UOverlay panel. Allows content to be hover above other content.

C++ Source:

  • Module: UMG

  • File: OverlaySlot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • horizontal_alignment (HorizontalAlignment): [Read-Write] The alignment of the object horizontally.

  • padding (Margin): [Read-Write] The padding area between the slot and the content it contains.

  • vertical_alignment (VerticalAlignment): [Read-Write] The alignment of the object vertically.

property horizontal_alignment

[Read-Only] The alignment of the object horizontally.

Type

(HorizontalAlignment)

property padding

[Read-Only] The padding area between the slot and the content it contains.

Type

(Margin)

set_horizontal_alignment(horizontal_alignment)None

Set Horizontal Alignment

Parameters

horizontal_alignment (HorizontalAlignment) –

set_padding(padding)None

Set Padding

Parameters

padding (Margin) –

set_vertical_alignment(vertical_alignment)None

Set Vertical Alignment

Parameters

vertical_alignment (VerticalAlignment) –

property vertical_alignment

[Read-Only] The alignment of the object vertically.

Type

(VerticalAlignment)