unreal.OverlayItem
¶
- class unreal.OverlayItem(start_time=[0, 0, 0, 0, 0], end_time=[0, 0, 0, 0, 0], text='', position=[0.0, 0.0])¶
Bases:
unreal.StructBase
Overlay Item
C++ Source:
Module: Overlay
File: Overlays.h
Editor Properties: (see get_editor_property/set_editor_property)
end_time
(Timespan): [Read-Write] When the overlay should be clearedposition
(Vector2D): [Read-Write] The position of the text on screen (Between 0.0 and 1.0)start_time
(Timespan): [Read-Write] When the overlay should be displayedtext
(str): [Read-Write] Text that appears onscreen when the overlay is shown