unreal.OrientOptions
¶
- class unreal.OrientOptions(primary: AxisType = Ellipsis, secondary: AxisType = Ellipsis, use_plane_as_secondary: bool = False, secondary_target: Vector = Ellipsis, orient_children: bool = False)¶
Bases:
StructBase
FOrientOptions
C++ Source:
Plugin: MeshModelingToolsetExp
Module: SkeletalMeshModifiers
File: SkeletonModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
orient_children
(bool): [Read-Write]primary
(AxisType): [Read-Write]secondary
(AxisType): [Read-Write]secondary_target
(Vector): [Read-Write]use_plane_as_secondary
(bool): [Read-Write]