unreal.OrientOptions¶
- class unreal.OrientOptions(primary: AxisType = Ellipsis, secondary: AxisType = Ellipsis, use_plane_as_secondary: bool = False, secondary_target: Vector = Ellipsis, orient_children: bool = False)¶
Bases:
StructBaseFOrientOptions
C++ Source:
Plugin: MeshModelingToolsetExp
Module: SkeletalMeshModifiers
File: SkeletonModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
orient_children(bool): [Read-Write]primary(AxisType): [Read-Write]secondary(AxisType): [Read-Write]secondary_target(Vector): [Read-Write]use_plane_as_secondary(bool): [Read-Write]