unreal.OrbitOptionsBP¶
- class unreal.OrbitOptionsBP¶
Bases:
StructBaseBlueprintType wrapper around FOrbitOptions to allow managing in blueprint/python logic.
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
process_during_spawn(bool): [Read-Write] Whether to process the data during spawning.process_during_update(bool): [Read-Write] Whether to process the data during updating.use_emitter_time(bool): [Read-Write] Whether to use emitter time during data retrieval.