unreal.OrbitOptions¶
- class unreal.OrbitOptions¶
Bases:
StructBaseContainer struct for holding options on the data updating for the module.
C++ Source:
Module: Engine
File: ParticleModuleOrbit.h
Editor Properties: (see get_editor_property/set_editor_property)
process_during_spawn(bool): [Read-Write] Whether to process the data during spawning.process_during_update(bool): [Read-Write] Whether to process the data during updating.use_emitter_time(bool): [Read-Write] Whether to use emitter time during data retrieval.