unreal.OrbitOptions
¶
- class unreal.OrbitOptions¶
Bases:
StructBase
Container struct for holding options on the data updating for the module.
C++ Source:
Module: Engine
File: ParticleModuleOrbit.h
Editor Properties: (see get_editor_property/set_editor_property)
process_during_spawn
(bool): [Read-Write] Whether to process the data during spawning.process_during_update
(bool): [Read-Write] Whether to process the data during updating.use_emitter_time
(bool): [Read-Write] Whether to use emitter time during data retrieval.