unreal.OptionalMovieSceneBlendType
¶
- class unreal.OptionalMovieSceneBlendType(blend_type=MovieSceneBlendType.ABSOLUTE, is_valid=False)¶
Bases:
unreal.StructBase
Optional blend type structure
C++ Source:
Module: MovieScene
File: MovieSceneBlendType.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_type
(MovieSceneBlendType): [Read-Write] The actual blend typeis_valid
(bool): [Read-Write] Boolean indicating whether BlendType is valid
- property blend_type¶
[Read-Only] The actual blend type
- Type