unreal.Optimus_ShaderBinding¶
- class unreal.Optimus_ShaderBinding¶
Bases:
StructBaseOptimus Shader Binding
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusBindingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
data_type(OptimusDataTypeRef): [Read-Write]name(Name): [Read-Write]