unreal.OptimusVariableDescription

class unreal.OptimusVariableDescription(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Optimus Variable Description

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusVariableDescription.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_type (OptimusDataTypeRef): [Read-Write] The data type of the variable

  • default_value (OptimusValueContainer): [Read-Write] Deprecated deprecated: use DefaultValueStruct instead

  • default_value_struct (OptimusValueContainerStruct): [Read-Write] The default value for the variable.

  • value_data (Array[uint8]): [Read-Write] Deprecated deprecated: Use CachedShaderValue instead

  • variable_name (Name): [Read-Write] Name of the variable

property default_value: OptimusValueContainer

[Read-Write] Deprecated deprecated: use DefaultValueStruct instead

Type:

(OptimusValueContainer)

property value_data: None

[Read-Write] Deprecated deprecated: Use CachedShaderValue instead

Type:

(Array[uint8])