unreal.OptimusVariableDescription¶
- class unreal.OptimusVariableDescription(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectOptimus Variable Description
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusVariableDescription.h
Editor Properties: (see get_editor_property/set_editor_property)
data_type(OptimusDataTypeRef): [Read-Write] The data type of the variabledefault_value(OptimusValueContainer): [Read-Write] Deprecated deprecated: use DefaultValueStruct insteaddefault_value_struct(OptimusValueContainerStruct): [Read-Write] The default value for the variable.value_data(Array[uint8]): [Read-Write] Deprecated deprecated: Use CachedShaderValue insteadvariable_name(Name): [Read-Write] Name of the variable
- property default_value: OptimusValueContainer¶
[Read-Write] Deprecated deprecated: use DefaultValueStruct instead
- Type: