unreal.OptimusSkinnedMeshVertexAttributeDataProvider

class unreal.OptimusSkinnedMeshVertexAttributeDataProvider(outer: Object | None = None, name: Name | str = 'None')

Bases: ComputeDataProvider

Compute Framework Data Provider for reading skeletal mesh.

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusDataInterfaceSkinnedMeshVertexAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_name (Name): [Read-Write]

  • default_value (float): [Read-Write]

property attribute_name: Name

[Read-Write]

Type:

(Name)

property default_value: float

[Read-Write]

Type:

(float)