unreal.OptimusResourceDescription¶
- class unreal.OptimusResourceDescription(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectOptimus Resource Description
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusResourceDescription.h
Editor Properties: (see get_editor_property/set_editor_property)
component_binding(OptimusComponentSourceBinding): [Read-Only] The component binding that this resource description is bound todata_domain(OptimusDataDomain): [Read-Write] The data domain for this resource.data_type(OptimusDataTypeRef): [Read-Write] The the data type of each element of the resourceresource_name(Name): [Read-Write]