unreal.OptimusParameterBinding¶
- class unreal.OptimusParameterBinding¶
Bases:
unreal.Optimus_ShaderBindingFIXME: Fold FOptimus_ShaderBinding into this and do a post-load fix in CustomComputeKernel. FIXME: Move to OptimusNode.h
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: OptimusNode_ComputeKernelBase.h
Editor Properties: (see get_editor_property/set_editor_property)
data_domain(OptimusMultiLevelDataDomain): [Read-Write] Data Domaindata_type(OptimusDataTypeRef): [Read-Write] Data Typename(Name): [Read-Write] Name