unreal.OptimusEditorGraphNode_Comment¶
- class unreal.OptimusEditorGraphNode_Comment(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EdGraphNode_CommentOptimus Editor Graph Node Comment
C++ Source:
Plugin: DeformerGraph
Module: OptimusEditor
File: OptimusEditorGraphNode_Comment.h
Editor Properties: (see get_editor_property/set_editor_property)
color_comment_bubble(bool): [Read-Write] Whether to use Comment Color to color the background of the comment bubble shown when zoomed out.comment_bubble_visible_in_details_panel(bool): [Read-Write] Whether to show a zoom-invariant comment bubble when zoomed out (making the comment readable at any distance).comment_color(LinearColor): [Read-Write] Color to style comment witherror_msg(str): [Read-Write] Error/Warning descriptionfont_size(int32): [Read-Write] Size of the text in the comment boxmove_mode(CommentBoxMode): [Read-Write] Whether the comment should move any fully enclosed nodes around when it is movednode_details(Text): [Read-Write] Details field if more info is needed to be communicated (will show up in tooltip)