unreal.OptimusDebugDrawDataProvider¶
- class unreal.OptimusDebugDrawDataProvider(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ComputeDataProviderCompute Framework Data Provider for writing skinned mesh.
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusDataInterfaceDebugDraw.h
Editor Properties: (see get_editor_property/set_editor_property)
primitive_component(PrimitiveComponent): [Read-Write]
- property primitive_component: PrimitiveComponent¶
[Read-Write]
- Type: