unreal.OptimusDataTypeRef
¶
- class unreal.OptimusDataTypeRef¶
Bases:
StructBase
A reference object for an Optimus data type to use in UObjects and other UStruct-like things
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusDataType.h
Editor Properties: (see get_editor_property/set_editor_property)
type_name
(Name): [Read-Write]type_object
(Object): [Read-Write] A weak pointer to the type object helps enforce asset dependency