unreal.OptimusDataTypeRef

class unreal.OptimusDataTypeRef

Bases: StructBase

A reference object for an Optimus data type to use in UObjects and other UStruct-like things

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusDataType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • type_name (Name): [Read-Write]

  • type_object (Object): [Read-Write] A weak pointer to the type object helps enforce asset dependency