unreal.OptimusDataTypeRef¶
- class unreal.OptimusDataTypeRef¶
Bases:
StructBaseA reference object for an Optimus data type to use in UObjects and other UStruct-like things
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusDataType.h
Editor Properties: (see get_editor_property/set_editor_property)
type_name(Name): [Read-Write]type_object(Object): [Read-Write] A soft pointer to the type object helps enforce asset dependency