unreal.OpenXRHandTrackingLiveLinkRemapAsset¶
- class unreal.OpenXRHandTrackingLiveLinkRemapAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkRetargetAssetOpenXR HandTracking LiveLink remapping asset
C++ Source:
Plugin: OpenXRHandTracking
Module: OpenXRHandTracking
File: OpenXRHandTrackingLiveLinkRemapAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
hand_tracking_bone_name_map(Map[Name, Name]): [Read-Write]has_metacarpals(bool): [Read-Write] If true, remap the full human hand skeleton including metacarpalsretarget_rotation_only(bool): [Read-Write] Only apply the orientation to each boneswizzle_w(QuatSwizzleAxisB): [Read-Write]swizzle_x(QuatSwizzleAxisB): [Read-Write] Reorient the skeleton (swizzle the quaternion) to adjust for base skeleton and incoming skeleton differencesswizzle_y(QuatSwizzleAxisB): [Read-Write]swizzle_z(QuatSwizzleAxisB): [Read-Write]