unreal.OpenXRHandTrackingLiveLinkRemapAsset¶
- class unreal.OpenXRHandTrackingLiveLinkRemapAsset(outer=None, name='None')¶
Bases:
unreal.LiveLinkRetargetAssetOpenXR HandTracking LiveLink remapping asset
C++ Source:
Plugin: OpenXRHandTracking
Module: OpenXRHandTracking
File: OpenXRHandTrackingLiveLinkRemapAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
hand_tracking_bone_name_map(Map(Name, Name)): [Read-Write] Hand Tracking Bone Name Maphas_metacarpals(bool): [Read-Write] Has Metacarpals: If true, remap the full human hand skeleton including metacarpalsretarget_rotation_only(bool): [Read-Write] Retarget Rotation Only: Only apply the orientation to each boneswizzle_w(QuatSwizzleAxisB): [Read-Write] Swizzle Wswizzle_x(QuatSwizzleAxisB): [Read-Write] Swizzle X: Reorient the skeleton (swizzle the quaternion) to adjust for base skeleton and incoming skeleton differencesswizzle_y(QuatSwizzleAxisB): [Read-Write] Swizzle Yswizzle_z(QuatSwizzleAxisB): [Read-Write] Swizzle Z