unreal.OpenTrackIOOptionalDouble

class unreal.OpenTrackIOOptionalDouble(is_set: bool = False, value: float = 0.0)

Bases: StructBase

Contains a double and bIsSet flag, mimicking TOptional, to be exposed in Blueprints. The intention is that it is clear to the user if the value contained has been set by the sender or not.

C++ Source:

  • Plugin: LiveLinkOpenTrackIO

  • Module: LiveLinkOpenTrackIO

  • File: LiveLinkOpenTrackIOTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_set (bool): [Read-Write] Whether Value has been set or not

  • value (double): [Read-Write] The actual double value (only valid when bIsSet == true)

property is_set: bool

[Read-Write] Whether Value has been set or not

Type:

(bool)

property value: float

[Read-Write] The actual double value (only valid when bIsSet == true)

Type:

(double)