unreal.OpenTrackIOOptionalDouble¶
- class unreal.OpenTrackIOOptionalDouble(is_set: bool = False, value: float = 0.0)¶
Bases:
StructBaseContains a double and bIsSet flag, mimicking TOptional, to be exposed in Blueprints. The intention is that it is clear to the user if the value contained has been set by the sender or not.
C++ Source:
Plugin: LiveLinkOpenTrackIO
Module: LiveLinkOpenTrackIO
File: LiveLinkOpenTrackIOTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_set(bool): [Read-Write] Whether Value has been set or notvalue(double): [Read-Write] The actual double value (only valid when bIsSet == true)