unreal.OpenColorIODisplayExtensionWrapper
¶
- class unreal.OpenColorIODisplayExtensionWrapper(outer=None, name='None')¶
Bases:
unreal.Object
This Blueprintable object can hold an OCIO Scene View Extension. You can change its OCIO config, and specify the context in which you want it to be active on.
C++ Source:
Plugin: OpenColorIO
Module: OpenColorIO
File: OpenColorIODisplayExtensionWrapper.h
- classmethod create_open_color_io_display_extension(display_configuration, is_active_function) → OpenColorIODisplayExtensionWrapper¶
Creates an instance of this object, configured with the given arguments (OCIO and activation function).
- Parameters
display_configuration (OpenColorIODisplayConfiguration) –
is_active_function (SceneViewExtensionIsActiveFunctor) –
- Returns
- Return type
- set_open_color_io_configuration(display_configuration) → None¶
Sets a new OCIO configuration.
- Parameters
display_configuration (OpenColorIODisplayConfiguration) –
- set_scene_extension_is_active_function(is_active_function) → None¶
Sets a single activation function. Will remove any others.
- Parameters
is_active_function (SceneViewExtensionIsActiveFunctor) –
- set_scene_extension_is_active_functions(is_active_functions) → None¶
Sets an array of activation functions. Will remove any others.
- Parameters
is_active_functions (Array(SceneViewExtensionIsActiveFunctor)) –