unreal.OpenColorIOConfiguration¶
- class unreal.OpenColorIOConfiguration(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAsset to manage allowed OpenColorIO color spaces. This will create required transform objects.
C++ Source:
Plugin: OpenColorIO
Module: OpenColorIO
File: OpenColorIOConfiguration.h
Editor Properties: (see get_editor_property/set_editor_property)
configuration_file(FilePath): [Read-Write]context(Map[str, str]): [Read-Write] OCIO context of key-value string pairs, typically used to apply shot-specific looks (such as a CDL color correction, or a 1D grade LUT).desired_color_spaces(Array[OpenColorIOColorSpace]): [Read-Write]desired_display_views(Array[OpenColorIODisplayView]): [Read-Write]
- property context: None¶
[Read-Write] OCIO context of key-value string pairs, typically used to apply shot-specific looks (such as a CDL color correction, or a 1D grade LUT).