unreal.OpenColorIOConfiguration¶
- class unreal.OpenColorIOConfiguration(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectAsset to manage allowed OpenColorIO color spaces. This will create required transform objects.
C++ Source:
Plugin: OpenColorIO
Module: OpenColorIO
File: OpenColorIOConfiguration.h
Editor Properties: (see get_editor_property/set_editor_property)
configuration_file(FilePath): [Read-Write] Configuration Filedesired_color_spaces(Array[OpenColorIOColorSpace]): [Read-Write] Desired Color Spacesdesired_display_views(Array[OpenColorIODisplayView]): [Read-Write] Desired Display Views
- property desired_color_spaces: Array[OpenColorIOColorSpace]¶
[Read-Write] Desired Color Spaces
- Type:
- property desired_display_views: Array[OpenColorIODisplayView]¶
[Read-Write] Desired Display Views
- Type: