unreal.OnsetNRTSettings¶
- class unreal.OnsetNRTSettings(outer=None, name='None')¶
Bases:
unreal.AudioSynesthesiaNRTSettingsUOnsetNRTSettings
Settings for a UOnsetNRT analyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: OnsetNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
downmix_to_mono(bool): [Read-Write] Downmix to Mono: If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own onset result.granularity_in_seconds(float): [Read-Write] Granularity in Seconds: Onset timestamp granularity onsets. Lower granularity takes longer to compute.maximum_frequency(float): [Read-Write] Maximum Frequency: Starting frequency for onset anlaysis.minimum_frequency(float): [Read-Write] Minimum Frequency: Starting frequency for onset anlaysis.sensitivity(float): [Read-Write] Sensitivity: Sensitivity of onset detector. Higher sensitivity will find more onsets.
- property downmix_to_mono¶
[Read-Only] Downmix to Mono: If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own onset result.
- Type
(bool)
- property granularity_in_seconds¶
[Read-Only] Granularity in Seconds: Onset timestamp granularity onsets. Lower granularity takes longer to compute.
- Type
(float)
- property maximum_frequency¶
[Read-Only] Maximum Frequency: Starting frequency for onset anlaysis.
- Type
(float)