unreal.OnUserInputDeviceConnectionChange¶
- class unreal.OnUserInputDeviceConnectionChange(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseOn User Input Device Connection Change Delegate Signature
- Parameters:
new_connection_state (InputDeviceConnectionState)
platform_user_id (PlatformUserId)
input_device_id (InputDeviceId)
C++ Source:
Module: Engine
File: GameInstance.h