unreal.OnTimeSynthPlaybackTime
¶
- class unreal.OnTimeSynthPlaybackTime(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Called to get playback time progress callbacks. Time is based off the synth time clock, not game thread time so time will be accurate relative to the synth (minus thread communication latency).
- Parameters
synth_playback_time_seconds (float) –
C++ Source:
Plugin: TimeSynth
Module: TimeSynth
File: TimeSynthComponent.h