unreal.OnTimeSynthPlaybackTime

class unreal.OnTimeSynthPlaybackTime(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Called to get playback time progress callbacks. Time is based off the synth time clock, not game thread time so time will be accurate relative to the synth (minus thread communication latency).

Parameters

synth_playback_time_seconds (float) –

C++ Source:

  • Plugin: TimeSynth

  • Module: TimeSynth

  • File: TimeSynthComponent.h