unreal.OnTakeRecorderSourceAddedDynamic¶
- class unreal.OnTakeRecorderSourceAddedDynamic(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseDynamic delegates for source modification. These are reproductions of static ones declared under UTakeRecorderSource. We do this so we can successfully leverage static delegates within the TakesCore module, firing when any change is made for any source owner. We define new ones here so they can be blueprint assignable.
- Parameters:
source (TakeRecorderSource)
C++ Source:
Plugin: Takes
Module: TakeRecorder
File: TakeRecorderSubsystem.h