unreal.OnNiagaraSystemFinished¶
- class unreal.OnNiagaraSystemFinished(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBaseCalled when the particle system is done
- Parameters
p_system (NiagaraComponent) –
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraComponent.h