unreal.OnMeshTrackerUpdated
¶
- class unreal.OnMeshTrackerUpdated(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Delegate used by OnMeshUpdated().
- Parameters
id (Guid) – The ID of the mesh section in the Block that was updated.
vertices (Array(Vector)) – List of all vertices in the updated mesh section.
triangles (Array(int32)) – List of all triangles in the updated mesh section.
normals (Array(Vector)) – List of the normals of all triangles in the updated mesh section.
confidence (Array(float)) – List of the confidence values per vertex in the updated mesh section. This can be used to determine if the user needs to scan more.
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: MagicLeapMeshTrackerComponent.h