unreal.OnLatestPerChannelLoudnessResults¶
- class unreal.OnLatestPerChannelLoudnessResults(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseDelegate to receive only the most recent overall loudness result per channel.
- Parameters:
channel_index (int32) –
latest_loudness_results (LoudnessResults) –
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Loudness.h