unreal.OnEditorUtilityPIEEvent¶
- class unreal.OnEditorUtilityPIEEvent(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseDelegate for a PIE event exposed via Editor Utility (begin, end, pause/resume, etc)
- Parameters:
is_simulating (bool)
C++ Source:
Module: Blutility
File: EditorUtilitySubsystem.h