unreal.OnDataLayerRuntimeStateChanged¶
- class unreal.OnDataLayerRuntimeStateChanged(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBaseOn Data Layer Runtime State Changed Delegate Signature
- Parameters
data_layer (DataLayer) –
state (DataLayerRuntimeState) –
C++ Source:
Module: Engine
File: DataLayerSubsystem.h