unreal.OnCompletedDeviceSwap¶
- class unreal.OnCompletedDeviceSwap(*args, **kwargs)¶
Bases:
unreal.DelegateBaseCalled when the system has swapped to another audio output device
- Parameters
swap_result (SwapAudioOutputResult) –
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h