unreal.OnChaosTrailingEvents
¶
- class unreal.OnChaosTrailingEvents(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Called when new trailing events are available for breaks. Trailing listening must be enabled to get callbacks on this delegate.
- Parameters:
trailing_events (Array[ChaosTrailingEventData]) –
C++ Source:
Module: GeometryCollectionEngine
File: ChaosBlueprint.h