unreal.OnChaosBreakingEvents¶
- class unreal.OnChaosBreakingEvents(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseCalled when new destruction events are available for breaks. Breaking listening must be enabled to get callbacks on this delegate.
- Parameters:
breaking_events (Array[ChaosBreakingEventData])
C++ Source:
Module: GeometryCollectionEngine
File: ChaosBlueprint.h