unreal.OnChaosBreakingEvents¶
- class unreal.OnChaosBreakingEvents(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBaseCalled when new destruction events are available for breaks. Breaking listening must be enabled to get callbacks on this delegate.
- Parameters
breaking_events (Array(ChaosBreakingEventData)) –
C++ Source:
Module: GeometryCollectionEngine
File: ChaosBlueprint.h