unreal.OnAudioOutputDevicesObtained¶
- class unreal.OnAudioOutputDevicesObtained(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseCalled when a list of all available audio devices is retrieved
- Parameters:
available_devices (Array[AudioOutputDeviceInfo]) –
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h