unreal.OnAudioOutputDevicesObtained¶
- class unreal.OnAudioOutputDevicesObtained(*args, **kwargs)¶
Bases:
unreal.DelegateBaseCalled when a list of all available audio devices is retrieved
- Parameters
available_devices (Array(AudioOutputDeviceInfo)) –
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h